Fortnite Fans Express Displeasure Over Latest Sidekick Pets and Perceived Monetization Tactics

Some Fortnite players are experiencing disappointed, and this isn't due to the latest virtual happenings. The game's newest mini-season, that brings a Simpsons-themed map, has also rolled out a fresh feature known as pets. It's impossible to deny that the new companions are cute. However, the attached costs have made numerous players stunned at this company's attempts to monetize almost every part of the game.

Understanding Companion Pets?

Companions are basically like digital creatures, though having a few drawbacks. You can give them a name, and they will follow your character throughout a game. These sidekicks are indestructible, and players can pet them. Other players outside your party are unable to see sidekicks — and displaying one's animal friends is arguably half the fun of owning them. Sidekicks are able to be outfitted with outfits and gestures, but the controversy revolves around their appearance. Each sidekick's main appearance is only able to be altered once, after which that selection becomes permanent. Players can choose a sidekick's fur shade, accent hues, eye colors, pattern, and their build size.

A Expensive Personalization Mechanism

Should a player afterward decide that they'd like your sidekick to appear a bit different, it's not possible to simply further customize the look. Players must purchase another companion. And, these pets aren't inexpensive. The majority of people are obtaining the banana-themed pet, because it is included with the current battle pass. According to leaks, future sidekicks may cost from 1,000 to 1,500 V-Bucks; for reference, 1,000 V-Bucks costs $8.99 and 2,800 V-Bucks are $22.99. You can change the name of a companion as many times as you'd like.

Player Reaction and Parallels

The majority of sidekicks have not been officially released yet, so the cost may easily be adjusted. Yet regardless of whether the company sets companions more affordable, a lot of the frustration stems from the fact that gamers might have to pay for a one type of sidekick multiple times. To certain players, the cost structure feels particularly egregious considering the developer has previously introduced companions that ride about as part of back blings. Backpack pets lack a restriction on changes and are visible by fellow participants in the match. Backpack pets can't be named or perform gestures, however other players can occasionally interact with them — which is better than remaining unseen completely.

The absence of unique features and restricted engagement options have numerous players experiencing underwhelmed. For instance, why is it not possible to a player, such as, play fetch with your stylish banana dog? Some note that companions sometimes fail to stay close with the user if a match is fast-paced, or mention that Peels occupies two slots in the reward system — and this reinforces the notion that the company is squeezing players for revenue. Greedy is a word that's coming up often in these conversations, with a number of comparing pet monetization to similar aggressive pricing schemes in games like EA Sports FC. It also doesn't help that some sidekicks are expected to be more expensive than their outfit versions.

"PLEASE avoid buy Sidekicks," urges one popular community post that encourages other players to figuratively vote with their wallets.

"We understand these pets are adorable," the post continues, "we realize they are fun. I know we have all been looking forward to them. But the monetization focus being shown is unacceptable and must not be rewarded."

The Bigger Context of In-Game Spending

Over the past few years, Fortnite's events and collaborations have grown in scale and aspiration, but the no-cost-to-start title continues to needs to earn revenue. As such, the sheer quantity of items users are able to currently purchase has become nearly overwhelming. Beyond basics like back blings, deployment tools, harvesting tools, and emotes, players might possibly use money on footwear, songs, instruments, Lego pieces, cars, tires, custom paint jobs, seasonal rewards, and a membership. Companion pets not only require payment, and also introduce a host of fresh monetization options for the developer. It is likely, players will before long be in a position to spend for items like pet looks, outfits, emotes, and additional interaction features.

Every one of such customization items are entirely optional and not necessary to have fun with the experience, yet gear can still influence your community experience. Younger players, for example, at times face bullying for using impressive enough outfits. A comparable issue also occurred when the company introduced brand-name kicks, which may be priced from 600 to 1,000 V-Bucks. The footwear cost model was not well received as well, and some fans promised that they'd avoid fall prey to the temptation back then. However in the end, buying footwear became normalized. Now, companion pets are additionally pushing the boundaries of how much a gamer might be prepared to spend to be distinctive amongst the crowd.

What's Ahead for Sidekicks?

Pets are still a fairly new addition, and they're part of a game that changes frequently. Some players are reporting that they've received a survey that gauges how the community think about pet functionality and pricing, and this might potentially indicate that the company's strategy are still subject to change. Yet if the game footwear are any indication, sidekicks likely will not become cheaper in general — instead, there may be a wider range of costs to shop.

After all, where certain individuals are expressing anger at the game item costs, others are feeling nothing but happiness for their new battle royale pals.

Sean Hall
Sean Hall

A passionate designer with over a decade of experience in digital and print media, dedicated to sharing innovative ideas.